
While our staff has had very positive experiences with collection, some members of the community and members of Headcannon itself have expressed dissatisfaction with its technical shortcomings. All of my Sonic 1/2 2013 and Sonic CD 2011 mods are based off of the original RDC/Chuli decomp releases and script decomps. im using a different sprite sheet for the edit. Headcannon was responsible for bringing Sonic 3 & Knuckles to the Retro Engine in Sonic Origins’ initial digital release. A Sonic the Hedgehog (2013) (S1 2013) Tutorial in the Other/Misc category. Closing out the thread, the team thanks SEGA for their openness to the developer’s feedback and suggestions, and they appreciate the level of trust SEGA put in them. In addition to the character updates, Headcannon also supplied additional enhancements which were not specified. As for the previous version of the sheet being an edited version, I know not, but wanted to get things underway to have something a bit more functional. Headcannon specifically calls out the work of team members Andy A-Start and DashPadSPD for design and data management in the expansion. The only 'prototype' on the sheet is the palette that comes from the 510 prototype, as it only appears underwater, and in Stardust Speedway with a shifting overlay.
#Sonic cd sprites sheets update
We're happy to announce that we’ve once again cooperated with SEGA to update this project you know we can't resist Sonic! Here’s some of what you can look forward to in Origins Plus:
